About me

Hi y'all! My name's Roosevelt I'm a junior studying Computer Science with an emphasis in games at the University of Southern California.

I work as both a technical game designer and engineer, while also having an interest in tools programming. I believe in gameplay-first design and am interested in facilitating collaboration between programmers and designers to develop tools and workflows that work for everyone.

I've previously interned at Apple's Vision Products Group where I worked as a technical experience designer, creating new interactive experiences for the VisionOS ecosystem, and Raw Thrills where I worked as a programmer and game designer creating a new and innovative arcade game. I have also previously been the programming lead at two game development groups at USC: Open Alpha and Rat Economy, the latter of which I co-founded. I also served as game design lead on Donuts!, as well as a tools engineer on Crease! Both of which were created through USC's Advanced Games Project program.

I'm currently hard at work on my next big project, stay tuned!

I'm always looking for new challenges, if you have a project that you think I could help on:

Contact me!

Technical Skills

Unity Game Engine

Unreal Engine

Reality Composer Pro

C#

C++

Swift

Web Development

Github

Perforce