Cowboy Dot PNG is a fast-pased FPS game that brings photoshop-inspired weaponry to the world of retro FPS. You play as Ned Milton, an artist-turned office worker who is reincarnated into his abandoned wild-west art project and forced to fight his own creations.
This game was made by myself and Jay Chen over the course of a semester as part of USC's intermediate game project course. I co-designed the game as well as doing all the programming.
As a Project Co-Lead I was responsible for:
- Helping to plan sprints, ensuring deliverables completed on time and that our production was in-scope.
- Communicating with audio designers to create and implement our games origional soundtrack.
- Creating and delivering bi-weekly standup presentations to communicate project progress and next steps.
As a Programmer I was responsible for:
- Programming all game elements, including the game's unique visual effects some of which have never been done before according to my research.
- Sequencing of all game levels, cutscenes, and dialogue sequences.
- Creation of level-design tools to allow my non-programmer partner to design and iterate on the game maps easily.
As a Game Designer I was responsible for:
- Design of all 3 weapons, and adjusting them using playtest metrics until players enjoyed them all equally.
- Design of all enemy ai behaviors using a visual-scripting graph on a custom system I built.
- Design of a tutorial that introduces our non-standard controls in a way that feels intuitive to experienced FPS players and newcomers alike.