I am a programmer, game designer, and tools engineer with a passion for creating innovative gameplay experiences. I believe in gameplay-first design and building teams that bring together diverse skillsets to make exceptional games.
	 Let's build something better, together
 
 Raw Thrills | Programming & Design Intern
Programming & Design Intern
Summer 2025
Led design on an original multiplayer arcade game from a concept provided by my mentor, award-winning game designer Eugene Jarvis (Robotron 2084, Defender, Crusin' USA).
    - Game Design: Designed core gameplay loop, objectives, hazards, and other major gameplay elements.
- AI Players: Created a complex utility-based AI that allows for human-players to be replaced with an AI while keeping teams balanced. AI is able to perform strategic team-based moves with both humans and other AIs.
- Arcade Inputs: Programmed a custom multiplayer input system, allowing for a large, yet variable, number of players to join/leave the game and have their inputs persist across multiple games.
- QA and Usability: Ran playtests and adjusted the game's design to balance feedback and client needs.
- Feedback: Gave weekly presentations to Eugene Jarvis, taking his feedback on how I was executing his original vision and making necessary adjustments to the game.